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Learning Impact Awards 2025 Community Voting

Learning Impact Award 2025 Image

Vote for the 2025 Learning Impact Awards!

1EdTech Consortium's annual Learning Impact Awards competition recognizes cutting-edge strategies, technologies, and collaborations that improve digital teaching and learning experiences.

A team of expert judges and votes from the edtech community decide the winners.

How to Vote

The links below will allow you to learn about the projects that advanced to the final round of this year's competition.

Here's how you can make your voice count: After exploring the projects, rate each on a scale of 1 to 5 (with 5 being the highest score) based on their Impact (or potential for significant impact) on the Learning Experience, Institutional Performance, and the Digital Learning Ecosystem. Your scores and those of the Learning Impact Award judges will determine the winners.


Voting will be open to the public until June 4 at noon EDT. Only one vote/response per person will be counted.

Winners will be announced on Thursday, June 5, at the Learning Impact Conference in Indianapolis, Indiana, USA. 

Evaluation Rating Scale

  • 5 - Clear and convincing evidence with results superior to other entries
  • 4 - Clear and convincing evidence with substantial exemplary results
  • 3 - Clear and convincing evidence with some results, but not exemplary
  • 2 - Evidence presented, results clear, but not significant
  • 1 – Some evidence was presented, but the results are not clear
Learn more about the Learning Impact Awards evaluation criteria.
Learning Impact Category: 

Educational Insight, Attainment, and Planning

1. Assessment Enhancement with Digital Technology

Rate the following entries in this project category.
Space Cell 1 - Low Learning Impact2345 - High Learning Impact
Better Courses in Less Time: Wichita State Wins Big with AI in Blackboard (Wichita State University and Blackboard by Anthology): Video | Paper
Trial for the National Medical Licensing Examination CBT with Video and Audio-Enhanced Questions (Japan Council for Quality Health Care and Jichi Medical University): Video | Paper
2. Digital Credentials

Rate the following entry in this project category.
Space Cell 1 - Low Learning Impact2345 - High Learning Impact
Badge Engine: Open-Source Badging Solution (Digital Promise): Video | Paper
Georgia Tech’s Digital Credential Journey: An Evolution from Internal to External Learner Badge Use (Georgia Institute of Technology): Video | Paper
WGU Achievement Wallet (Western Governors University and iQ4): Video | Paper
XCredit: Integrating Multiple Systems to Empower Learners with Verified Skills (Education Design Lab and Unicon): Video | Paper
3. Education-to-Work Partnerships

Rate the following entry in this project category.
Space Cell 1 - Low Learning Impact2345 - High Learning Impact
From Learning to Earning: Jones' College OWC's Workforce Training Revolution with Drieam (Jones College’s Online Workforce College and Drieam): Video | Paper
4. Learning Analytics

Rate the following entries in this project category.
Space Cell 1 - Low Learning Impact2345 - High Learning Impact
Terracotta at Indiana University (Indiana University): Video | Paper
Learning Impact Category: 

Learning Environment Infrastructure

5. Educational Accessibility and Personalization

Rate the following entry in this project category.
Space Cell 1 - Low Learning Impact2345 - High Learning Impact
Bridge Builder: OneRoster API Integration with Ed-Fi ODS (Michigan DataHub and LearningMate/DoubleLine): Video | Paper
Easy Language Mark Up Tool (Assistive Technology and Accessibility Centers (ATAC) – Indiana University): Video | Paper
6. Educational Application, Content, and Media Infrastructure

Rate the following entry in this project category.
Space Cell 1 - Low Learning Impact2345 - High Learning Impact

From Template to Wizard: Embedding Best Practice While Offering Choice Across a Large Multicampus (Indiana University): Video | Paper
7. Evolution to Transformative Digital Learning Experiences/Environments

Rate the following entries in this project category.
Space Cell 1 - Low Learning Impact2345 - High Learning Impact
Colorado District Leverages the Power of AI to Save Staff Time and Engage Students (Colorado Springs School District 11 and PowerSchool): Video | Paper

 

Empowering Lifelong Learners: Skillsline's Approach to Building Durable Human Skills with MagicBox (Skillsline and MagicBox): Video | Paper
LMS Assessment Project (Anglia Ruskin University and Instructure): Video | Paper
Learning Impact Category: 

Teaching and Learning Innovation

8. Adaptive Learning, Online Homework, and Assessment

Rate the following entry in this project category.
Space Cell 1 - Low Learning Impact2345 - High Learning Impact
Multi-Platform Education Content Delivery System to Mitigate Learning Loss (International Rescue Committee): Video | Paper
9. Collaborative Digital Learning

Rate the following entry in this project category.
Space Cell 1 - Low Learning Impact2345 - High Learning Impact
U-M Maizey: Transforming Education with GenAI Academic Support (University of Michigan): Video | Paper
10. Digital Resource, eText, and Learning App Innovation

Rate the following entries in this project category.
Space Cell 1 - Low Learning Impact2345 - High Learning Impact
Expanding Course Materials Access: The Value, Impact, and Influence of Flexible Access at UCLA (University of California, Los Angeles (UCLA) and VitalSource): Video | Paper
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